Files
sedona_editor/undo.py
T
ArdaandClaude Opus 5.5 088fe69964 Add Rename to the component right-click menu
Rename is offered from both the canvas and the navigation tree. Names are
checked against Sedona's Component.checkName rules (1-7 ASCII chars, a
letter first, then letters, digits or '_') and must be unique among
siblings. In file mode link paths through the old name are rewritten and
the rename is one undo step; in live mode it goes to the device via Sox
and warns if the device rejects it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:22:49 +03:00

273 lines
8.3 KiB
Python

"""Undo/redo as a stack of reversible commands.
Commands own the DOM mutation in both directions. Nothing here touches Tk: the view is
refreshed through a callback that main registers at startup, which also keeps the
import graph free of cycles (sax_file and wiresheet both push commands here).
"""
import app_state
import palette
import schema
from sax_dom import remove_prop, restore_children, set_prop_value, update_meta_property
_undo_stack = []
_redo_stack = []
_saved_depth = 0 # len(_undo_stack) as of the last save
_refresh_view = None
def set_refresh_callback(callback):
"""Registers how the view should be rebuilt after an undo or redo."""
global _refresh_view
_refresh_view = callback
def _refresh():
if _refresh_view is not None:
_refresh_view()
# Undoing back to the last saved state should clear the dirty marker, not keep it lit.
if len(_undo_stack) == _saved_depth:
app_state.mark_clean()
else:
app_state.mark_dirty()
def push(command):
"""Records an already-applied command. Any redo history becomes unreachable."""
_undo_stack.append(command)
_redo_stack.clear()
def can_undo():
return bool(_undo_stack)
def can_redo():
return bool(_redo_stack)
def undo():
if not _undo_stack:
return None
command = _undo_stack.pop()
command.undo()
_redo_stack.append(command)
_refresh()
return command.label
def redo():
if not _redo_stack:
return None
command = _redo_stack.pop()
command.redo()
_undo_stack.append(command)
_refresh()
return command.label
def mark_saved():
"""Pins the current stack depth as the on-disk state."""
global _saved_depth
_saved_depth = len(_undo_stack)
def reset():
"""Drops all history, for when a different file is loaded."""
global _saved_depth
_undo_stack.clear()
_redo_stack.clear()
_saved_depth = 0
def reload_schema_registry():
"""Recompiles the slot registry after the <schema> block changed.
A failure is swallowed: undo and redo only ever land on a state that resolved once
already, so a missing manifest here means Sedona home moved underneath the session,
which the next action reports in its own words.
"""
palette.invalidate()
try:
schema.load_schema_kits_and_manifests()
except schema.MissingManifestError:
pass
class SchemaBlockCommand:
"""A change to the file's <schema> block, held as a before/after snapshot.
Kit entries decide which manifest describes which type, so the slot registry is
recompiled in both directions — a repinned kit can change a component's slots.
"""
def __init__(self, schema_element, before, after, label="update kits"):
# before/after: snapshots from sax_dom.snapshot_children
self.schema_element = schema_element
self.before = before
self.after = after
self.label = label
def undo(self):
restore_children(self.schema_element, self.before)
reload_schema_registry()
def redo(self):
restore_children(self.schema_element, self.after)
reload_schema_registry()
class MetaMoveCommand:
"""One or many components changing position, i.e. their packed meta x/y."""
def __init__(self, changes, label="move"):
# changes: list of (element, old_meta_val, new_x, new_y)
self.changes = changes
self.label = label
def undo(self):
for element, old_val, _, _ in self.changes:
meta_prop = element.find("prop[@name='meta']")
if meta_prop is not None and old_val is not None:
meta_prop.set("val", old_val)
def redo(self):
for element, old_val, new_x, new_y in self.changes:
update_meta_property(element, old_val, new_x, new_y)
class SlotValueCommand:
"""One Save from the Properties dialog: every slot it changed, as one undoable step.
A change is recorded as the <prop>'s value before and after, with None standing for
"the file had no such prop". Undoing back to None removes the prop again rather than
writing the default out, so a component that only ever carried the props the file
shipped with still carries exactly those.
"""
def __init__(self, changes, label="edit properties"):
# changes: list of (element, prop_name, old_val_or_None, new_val_or_None)
self.changes = changes
self.label = label
def _apply(self, value_index):
for change in self.changes:
element, prop_name = change[0], change[1]
value = change[value_index]
if value is None:
remove_prop(element, prop_name)
else:
set_prop_value(element, prop_name, value)
def undo(self):
self._apply(2)
def redo(self):
self._apply(3)
class AddComponentCommand:
"""Placing a component.
Nothing here touches <schema>. The kit a placement needs is declared when the file is
saved, from the component types actually in the DOM, so undoing a placement takes its
kit out of that reckoning without this command having to unwind anything.
"""
def __init__(self, parent, index, element, label="add"):
self.parent = parent
self.index = index
self.element = element
self.label = label
def undo(self):
if self.element in list(self.parent):
self.parent.remove(self.element)
def redo(self):
if self.element not in list(self.parent):
self.parent.insert(self.index, self.element)
class AddLinkCommand:
"""Adding a single link to the <links> section."""
def __init__(self, links_parent, link_element, label="add link"):
self.links_parent = links_parent
self.link_element = link_element
self.label = label
def undo(self):
if self.link_element in list(self.links_parent):
self.links_parent.remove(self.link_element)
def redo(self):
if self.link_element not in list(self.links_parent):
self.links_parent.append(self.link_element)
class DeleteLinkCommand:
"""Removing a single link from the <links> section."""
def __init__(self, links_parent, index, link_element, label="delete link"):
self.links_parent = links_parent
self.index = index
self.link_element = link_element
self.label = label
def undo(self):
if self.link_element not in list(self.links_parent):
self.links_parent.insert(self.index, self.link_element)
def redo(self):
if self.link_element in list(self.links_parent):
self.links_parent.remove(self.link_element)
class DeleteComponentCommand:
"""A cascading delete: the component subtree plus every link that referenced it."""
def __init__(self, parent, index, element, link_records, label="delete"):
# link_records: list of (links_parent, index, link_element)
self.parent = parent
self.index = index
self.element = element
self.link_records = link_records
self.label = label
def undo(self):
self.parent.insert(self.index, self.element)
# Ascending order so each link lands back on its original index.
for links_parent, index, link in sorted(self.link_records, key=lambda r: r[1]):
links_parent.insert(index, link)
def redo(self):
for links_parent, _, link in self.link_records:
if link in list(links_parent):
links_parent.remove(link)
if self.element in list(self.parent):
self.parent.remove(self.element)
class RenameComponentCommand:
"""A rename, plus every link whose path ran through the component's old name."""
def __init__(self, element, old_name, new_name, link_changes, label="rename"):
# link_changes: list of (link_element, attr, old_value, new_value)
self.element = element
self.old_name = old_name
self.new_name = new_name
self.link_changes = link_changes
self.label = label
def undo(self):
self.element.set("name", self.old_name)
for link, attr, old_value, _ in self.link_changes:
link.set(attr, old_value)
def redo(self):
self.element.set("name", self.new_name)
for link, attr, _, new_value in self.link_changes:
link.set(attr, new_value)