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aspirin/README.md
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ArdaandClaude Opus 5.5 0728acd99a Add aspirin 15-puzzle and auto-solver apps for Ontrol Orion
- gen_aspirin.py generates aspirin.sax (playable) and aspirin_solver.sax
  (30-move shuffle, then one inverse move per second) from stock kits
- build.py compiles with sedonac and packages simulator backup zips
- verify_logic.py models the Sedona scan engine to test both apps offline
- viewer/OxViewer.java shows the headless simulator's screen live over SOX

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 08:18:58 +03:00

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# aspirin
15-puzzle (sliding 1-15) for the Ontrol **Orion** (800x480), built only from stock Sedona kits
(`control`, `ontrolControl`, `ontrolOx`, `ontrolOrion`), so it runs on the stock simulator.
| App | What it does |
|---|---|
| `aspirin.sax` / `app-ORION-aspirin.zip` | Playable game: auto-shuffle at start, tap a tile next to the gap to slide it, SHUFFLE button, move counter, SOLVED! |
| `aspirin_solver.sax` / `app-ORION-aspirin_solver.zip` | Demo: shuffles 30 moves, then an auto solver plays one move per second until SOLVED! (it records the shuffle and replays the inverse moves) |
## Run in the simulator
`simulatorLauncher.exe` → folder button → pick a `app-ORION-*.zip` → Start Simulator.
The simulator is headless; to watch the screen run `viewer\run_viewer.cmd`
(live view over SOX as `guest`, display only).
## Build
```bash
python build.py # gen .sax -> sedonac .sab -> launcher backup zips (both apps)
python verify_logic.py # offline scan-engine model test of the game
python verify_logic.py --solver
```
`gen_aspirin.py` holds layout, colours, shuffle length (`SHUFFLE_MOVES`) and solver delay
(`SOLVE_DELAY`). Paths to the Sedona install are at the top of `build.py`.
## How it works
- Each tile is a `PushButtonLabel` whose `x`/`y` are linked from logic, so tiles move.
- Tile state = offset from home cell held in `ADemux2` latches; blank cell = 3 - sum(offsets).
- A tile moves on a one-scan `OneShot` when it is next to the blank and touched (or picked
by the shuffle); it latches the blank's cell and the blank follows automatically.
- Shuffle uses a logistic-map RNG made of `Reset`/`Mul2` blocks; only legal moves, so always solvable.
- Solved = blank home and the weighted sum of tile offsets is 0 (rearrangement inequality).